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Ship Manifest
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Current Version 5.0.0.0 - Release xx Jan, 2015 - Refactoring Edition.  New!!  Fuel Depot Operations - multiple transfers & dumps at the same time!

KSP Version supported:  1.0.5
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Download: Kerbalstuff - https://kerbalstuff.com/mod/261/Ship%20Manifest
          CurseForge - http://kerbal.curseforge.com/ksp-mods/220357-ship-manifest
          Github - https://github.com/PapaJoesSoup/ShipManifest/releases
Source:   Github - http://github.com/PapaJoesSoup/ShipManifest
WIKI:     Github - http://github.com/PapaJoesSoup/ShipManifest/wiki
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License:  CC BY-NC-SA 4.0 http://creativecommons.org/licenses/by-nc-sa/4.0/.  
          Original license on Crew Manifest was do as you want.  I felt the original and contributing authors deserve due attribution, 
          since this is a derivative work.
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What's New:
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- New:  Added ability queue transfers in realism mode.  you may now start and stop multiple transfers and or dumps simultaneously, 
        with the Vessel, Docked Vessels, individual parts or a selected group of parts.  Fuel Depot anyone?
- New:  Added ability to dump resources in flight in realism mode.  Dump process follows flow rate rules.  Dumps cannot be stopped/reversed.
        per forum discussions, this process is assumed to impart a zero thrust component upon the vessel.
- New:  Massive refactor and reorgainization of code (nothing was left untouched). 
        A tremendous amount of work for very little visible effect except maybe performance :). Sets the foundation for easier to manage/enhance code.
- New:  Added build automation and distribution.
- New:  Removed need for DFInterface.dll.  Now using new reflection class method for soft dependency to DeepFreeze.
- Fixed:  In realism Mode, during Preflight, Fill and dump kerbals vessel wide was enabled.   Now disabled when Realism is on.
- Fixed:  Corrected nested control displays in settings.
- Fixed:  Corrected Errors with tooltip displays and tooltip settings.  Tooltips would show on certain windows when disabled in settings.
- Fixed:  Corrected staging error where SM cannot be displayed during launch.  
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Thanks for downloading Ship Manifest!

Ship Manifest is a tool to manage your ship's "things".  I started with Crew Manifest (http://forum.kerbalspaceprogram.com/threads/60936) as a basis for this work, with great thanks to vXSovereignXv for creating Crew Manifest, and Sarbian for contributions to Crew Manifest.

I've now re-imagined it into Ship Manifest, using the same easy to navigate visual system that vXSovereignXv used.  SM has since been expanded and refactored to the point that it is now a completely original work.


NOTE:  SM has no dependencies on other mods.  If installed, Ship manifest is designed specifically to take advantage of:
	- Blizzy's Toolbar. http://forum.kerbalspaceprogram.com/threads/60863.
	- Connected Living Space (Verson 1.1.1.0 or higher)  http://forum.kerbalspaceprogram.com/threads/70161.
	- Module Manager  http://forum.kerbalspaceprogram.com/threads/55219
	- DeepFreeze  (Version 0.16.0.2 or higher)  http://forum.kerbalspaceprogram.com/threads/124720
	- RemoteTech Antennas  http://forum.kerbalspaceprogram.com/threads/83305
	- KSP-AVC  http://forum.kerbalspaceprogram.com/threads/79745
	- CKAN  http://forum.kerbalspaceprogram.com/threads/100067

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Installation steps: 
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1.  Remove any previous installation of ShipManifest from your GameData folder.
2.  Overwrite your GameData folder with the contents of the archive.  


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Videos:
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 - Kottabos did a fine review here:  www.youtube.com/watch?v=I_TNxjnW234 (Feb 28th). It was very educational for me :).  I've long since fixed the bugs and added so much more... :D

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Acknoledgments:
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 - This work was originally based on Crew manifest 0.5.6.0 by xxSovereignxx as modified by Sarbian to work with 0.22.  
